Counter-Strike: Global Offensive is one of the most in-depth tactical shooters which contributes to its success as an esport. It is more than just a first-person shooter where the best player is the one who flicks his or her crosshair onto an opponent’s head the fastest. It’s about teamwork, map knowledge, and pursuing the objective rather than tallying bragging rights.
As such, getting into CS:GO can be a daunting task. Here are some concepts new CS:GO players should be familiar with so that they can climb the ladder to being a pro. Think of this feature as a “How To CS:GO” guide for dummies; we’re just scratching the surface so do expect more tips like this from SPOUT 360.
Beyond its tactical shooter elements, CS:GO adds a new element which players and teams have to consider: the economy. With its round based system, decisions made and the results of each round aren’t confined to the round itself but affect subsequent rounds. If you decide to force up (buy up, even though it may not constitute a Full Buy and you lose the round), this may well result in your team having to go on a Full Eco (not buying anything besides perhaps a Pistol) the next round.
Whereas if you concede a round to save, you may well have a Full Buy the next round, giving you a far superior chance to take the round. This adds a new layer of strategy and consideration for teams.
This is one of the most common concepts a CS:GO player should know, yet one that has many layers of intricacies to it. Entry Fragging is something almost every player has done whether they’re aware of it or not. When you are running in a pathway ahead of your team, and trying to clear as many angles and taking down as many defenders before dropping, you’re effectively Entry Fragging.
At a higher level, Entry Fragging involves playing around Flashes and Smokes thrown by your Support players and many other intricacies while at a basic level, the player with the fastest reaction to flick to a defender’s head is the one most well suited to an Entry Fragger position.
“Why would he even be there?!”. “What a noob camper”. These comments are commonly-heard when one runs into a lurking opponent.
There’s a misconception that a Lurker is a lone wolf style player who commonly plays alone without his team. Far from it; a good lurker not only accomplishes backstabs through lurking on the other side of the map from the bulk of his team, but also puts constant pressure on his opponents while also feeding information to his team.
In the top example, Lurk master GeT_RiGhT rushes into B Lower Tunnels while his team positions for an A Site push. His quick rush into Lower Tunnels manages to catch Edward pushing out of A Short. He manages to not only take out a CT, creating a numbers advantage but both gathers information for his team on the positioning of the CT’s and creates Map Pressure on CT’s looking to rotate out of B to respond to the incoming A Push from NIP.
GeT_RiGhT then pushes into mid through smoke. Despite being a risky play, in this case it pays off with him getting a vantage point onto potential rotating CT’s and even a pick onto a GuardiaN. Falling back into Lower Tunnels; he catches out Flamie attempting a rotation toward A. From here, he positions himself in Lower Tunnels, both blocking out a rotation route from CT’s to A and possibly catching out retreating CT’s.
In this short clip, GeT_RiGht displays all the qualities which a good lurker requires: no hesitation, good intuitive senses, the ability to hold his own in a duel, and feeding information to his team (note from the Minimap in the Top Left how NiP hold off on pushing until GeT_RiGhT secures Mid).
For more on lurking beyond simply camping and trying to get backstabs, check out this video:
One of the most important but overlooked elements of CS:GO at lower levels of play is grenade usage. God Grenade usage can make your life easier, whether you are taking and holding sites.
Upon entry, a Smoke grenade in a common retake angle plus a Molotov in a popular camping spot with Flashes for good measure to blind defenders can cut down possible spots with defenders by half. This allows attackers to have far fewer angles to check as well as more safety from site campers.
On defence, a well-placed Smoke or Molotov can provide a zone to buy time for your team to rotate while a well-placed HE Grenade or Molotov can chunk down defenders, especially when paired with a well-timed Pop Flash. With this, a well positioned defender can mow down numerous attackers.
Grenade usage is one of the elements of CS:GO that is easy to learn. There are tons of videos and articles providing information on Smoke and Pop Flash spots in every map. A bit of research here and there can save your life.
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