Russia was one of the first countries to be affected by the Omnic Crisis. Having no help from Overwatch, Russia was forced to combat the Omnic forces alone. Use of the Svyatogor mechs allowed them to succeed, and to this day they are still proud of their independent efforts. With the mechanized labour industry returning to prominence, Russia entered a period of economic growth.
Welcome to Volskaya Foundry, where you get to duke it out against Nexus villains in the snow using a giant mech.
Volskaya Foundry is a triple-lane siege map. You have to destroy bases to reach the enemy core.
There are three different Control points located at the top, centre and bottom of the map much like Infernal Shrines. There is a different layout around these objective points for each one. It is important to become familiar with each layout as approaching, attacking and defending the points is key to control the zone.
Take note of the unique conveyor belts located around the map and the direction they move as they can hinder or aid you in movement.
If you have 100% control over the main objective, will grant your team the Triglav Protector, which is a giant destroyer mech that requires two heroes to pilot. This mech is basically the Infernal Shrines’ Punisher the Battlefields of Eternity’s Immortal rolled into one. The mech gets bonus damage against structures and heroes; it’s perfect to end games if piloted well.
Much like how Cho’Gall works, the pilots have different skill sets to control once they’re on the mech. One for movement, shield support, stun ability and basic auto attacks and the other for massive AOE type damage abilities.
There are five Mercenary camps in total across the map. Two Siege camps, great for pushing that bottom lane while contesting the main objective elsewhere on the map. Two Mini Turret camps, which is great to have to zone out the enemy as you contest for the main objective or just to siege. One Support camp, always great to have in team fight situations and the team that has that extra boost of healing may come on top in trades.
The Best Heroes To Pick
Heroes that have global presence, good siege potential and great zoning abilities for during team fights around the main objective are great for this map, as it is essential to get to the different capture zones and one of the primary ways to win is to destroy bases.
The terrain will be tricky as it is littered with moving conveyor belts, so good mobility heroes will excel in most situations. Timing mercenary camps correctly and when to capture them will be one of the keys to winning in high-level Hero League and competitive matches.
Here are our recommended heroes that are suited for this map:
Brightwing – This little fellow has global map presence and has access to that broken “bribe” talent for Mercenary camps.
Genji – This ninja is great at leaping in and dashing out of the fight. He also has good finisher killing potential.
Falstad – He has global map and great solo lane soak potential.
Tracer – She is highly mobile and can negate the effect of the displacement from the conveyor belts.
Zarya – She has great poke damage, Zone control ultimate abilities and shields for team fights.
Gazlowe – He has good sieging power, as well as being able to place his turrets on the moving conveyor belts which can be fun and great zoning potential to keep enemies busy.
Dehaka – He is great at soaking experience from lanes and has global reach.
Ana – She is able to stand at a distance to heal allies and has that all-important Sleep dart ability to clutch capture the point if she can sleep the enemy before they touch it.
Mastering this map will be a combination of learning the skill sets of piloting the Triglav Protector; knowing how to manoeuvre around the Capture points (which direction to engage and disengage from) and when to capture or contest each of the 5 mercenary camps.
The early game will be focused mostly on your team soaking lane experience until the first main objective is on an alert countdown. By then, the focus should be fighting for control over the Protector as it poses a threat to both heroes and forts. Snowball situations often arise due to controlling the main objective in the early game, combined with maintaining that momentum into the late gate.
There will be a lot of fun with trying to outplay the pilots of the Protector, and juking their skill shots as well as the feeling of a godly gravitational hand slowing you down as you try to slug your way up a moving conveyor belt.
Volskaya Foundry is live right now. Do Svidaniya Comrade!