Thought that our previous guide for Malthael wasn’t enough? Then check out the feature below!
Malthael is a melee assassin from the Diablo franchise, and has been recently seen a lot of action in the Nexus both in Hero League and professional competitive play in recent HGC tournaments. What sets this hero apart from others is his ability to deal percentage damage to all heroes based on their health, so it’s only a matter of time before Malthael will take you out as an opponent with his self sustain. In other words, burst damage is his greatest weakness in battle.
Where Malthael’s kit is concerned, it must be a mix of both single target and area of effect damage that offers some mobility. What is most interesting about him is that he is able to do massive amounts of damage to any composition of team that groups together, and sustain himself through it using his Soul Rip.
With the current meta often taking double Warriors, he works exceptionally well. One of the downfalls is that if he does not apply his passive trait to an enemy, Malthael can not use the rest of his abilities. So it is very important to land your Death Shroud before follow up with his Wraith Strike into Soul Rip combo.
Finally, be aware that unlike Tychus, Malthael is a melee assassin, and has no real way out of a tight situation as the mobility of Wraith Strike is based purely on his trait, so diving too deep will see you focused down and killed quickly.
Our Go-To Talent Guide
Level 1: Death’s Reach
Death’s Reach is my choice for most games when picking Malthael simply because is ensures no hero escapes once he proc’s his passive on an enemy hero, with it increasing the range of Wraith Strike it means you can chase much easier but also pursue those hard to reach backline heros if you land your mark on them. A sticky Malthael is a deadly Malthael.
Picking up Fear the Reaper can be a great choice if you are up against a front-line heavy team or a dive composition, as it will ensure you can’t be body blocked in, and can run away quicker before the enemy mounts up and chases you down. It will make poor positioning with Malthael much more forgiving so that you can slowly learn to master effective poking and diving in at the right moments.
Level 4: Black Harvest
As a talent that significantly increases damage and utility of Malthael, Black Harvest is great. The quest- once you have landed Reaper’s Mark for a total of 150 seconds- increases the duration to 6 seconds. This may not sound amazing at first, but this increases the damage over time and you can even use Wraith Strike twice in succession without worrying about keeping your Reaper’s Mark active.
Throwing Shade is a nice choice if you are up against a range heavy enemy team. It will allow you to hit the backline hero’s easier after completing the Death Shroud quest and will also lower the cooldown timer to 6 seconds from 8.
Level 7: Mortality
Providing Malthael even more damage, Mortality see’s Malthael deal 4% more bonus damage to an enemy hit with Wraith Strike. Regardless who it is cast on, it’s a high burst of damage that you can use often.
If you find you are against extremely high heal or sustain, you can take Touch of Death as an alternative as it will reduce the healing that your targets marked with your passive get for 4 seconds by half. This talent is great if you can land a good Death Shroud during a group fight.
Level 10: Tormented Souls
Tormented Souls gives Malthael some much-needed damage mitigation (+20 armor) but also applies his trait to anyone he hits. With his trait also providing up to 45 physical armor at level 13, Tormented Souls makes Malthael particularly tanky (even more so with a healer). If he dives in late, he can often clean up with this heroic; it also allows him to 1-on -1 most melee heroes.
Last Rites works amazingly well against any hero and is without a doubt his strongest burst talent. With a delay of 2 seconds, the eventual damage – if more is dealt to a target when it is first cast – is often more than enough to finish a high value target off. If you can quickly complete the quest, it’s a fantastic late game addition.
Level 13: Ethereal Existence
If you have a support hero that’s reliably using Cleanse, you can afford to drop Inevitable End and pick up Ethereal Existence. However, if you haven’t – at the very least the 10 armor it provides 1-on-1 can be invaluable, while it proves especially good if you land Death Shroud against a handful of minions or multiple heroes. It makes Malthael particularly tanky (up to a maximum of 50% physical damage reduction).
Not many heroes are able to grant themselves Unstoppable through a talent, which makes Inevitable End excellent for Malthael. Inevitable End puts the reaper at a huge advantage against most other heroes because of this talent. It’ll save you from so many team fight scenarios (roots, stuns, slows, drags) and also allow you to dive deep and get back out.
Just be sure to have it ready during each team fight.
Level 16: Memento Mori
Memento Mori allows Malthael to really turn up the damage, allowing him to increase his Reaper’s Mark damage by 80% if it’s been active for 4 seconds. Considering that Black Harvest brings it to 6, the damage spike is absolutely ridiculous. Best of all, it’s really easy to maintain thanks to Death Shroud and regular use of Wraith’s Strike.
Level 20: Final Curtain
Final Curtain allows Death Shroud to remain on the ground once it’s cast for 4 seconds. The trail left behind will trigger his trait against enemies, each time they touch it. It’s amazing for area denial, but also zoning out the enemy team. If they have to fight you, they’ll have to sit in the Death Shroud taking continuous damage.
Acting similarly to Uther’s Redemption, Malthael can instantly respawn when he dies thanks to No One Can Stop Death. The only catch is that it summons him back to the Altar, but this also extends the respawn timer the next time he dies by 25%. We think that’s a fair trade-off for two lives. Take this talent on Battlegrounds where you have to contest often, or if you find yourself under a lot of constant pressure.
Dangerous Matchups for Malthael
Here is a list of heroes you don’t want to be up against:
Arthas: Roots and slows make life terrible for Malthael against Arthas. You can take chunks of his health, but your reduced attack speed will hurt your potential to dish of the damage.
Alarak: Alarak’s entire kit can cause you problems. If nothing else, he will displace you out of position and put a target on your forehead.
Lunara: Her ranged poke and mobility will be a nightmare to deal with. She will evade your Death Shroud every single time.
Raynor: Rapid ranged damage and knockback keeps you at a safe distance for Raynor.
Nazeebo: He will be beyond the backline, and being caught in his zombie wall is not fun.
Valla: Hungering Arrow, Multishot, and Vault can ensure she stays at a ranged distance from you to poke you down.
Xul: His Bone Prison and ability to reduce your attack speed can shut you down as an assassin.
Li Ming: The longest-ranged poker in the game isn’t easy to deal with, especially if you are in the front lines.
Genji: He will juke you left right and center, dashing in and out. Ain’t nobody got time for that.
Sonya: Her self sustainability, mobility, and stun can beat you in a 1-on-1 encounter.
Murky: With such a low health pool, why even bother? Not to mention the hero’s annoying bubble of safety.
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