I’m Shinsekai, a High Elo Challenger Top Laner (ended the 2016 season rank #3 on the Solo Queue ladder) and I currently also play Top Lane for team Sovereign.
Jayce is one of my favourite Champions. I’ve played him since the start of season 3 after seeing MakNoon play him during the Season 2 World Championships. As a very mechanically intensive champion, Jayce is a hard Champion to pick up as you need to be able to both position like a marksman while recognizing the best times to enter teamfights in Hammer Stance.
Skillshot accuracy and comboing are also core parts of Jayce’s kits and where most of his damage comes from. This first part of the guide will aim to teach you these core aspects of his kit to help you better understand The Defender of Tomorrow!
Flash is a must on Jayce (and almost all other Champions). Vital for positioning, allowing Jayce to escape ganks, go in aggressively or just reposition. Always take Flash.
Teleport is taken by almost every Top Lane. Being able to teleport back to lane after dying or teleporting back to continue applying lane pressure is important for Jayce. It also allows you to join fights in the early to mid stages of the game on the other side of the map. Overall a safe and effective spell choice.
Ignite is good for more kill pressure and for snowballing the game in your favour. Taking ignite is a big risk as you’re forced to win your lane to be effective in the game. Great for lower ranked players (Bronze to Diamond 2) to snowball your lead if you’re confident in your Jayce mechanics.
Attack Damage is great on Jayce as he has high AD scaling on his abilities while also making his auto attack pokes more effective. Thus, try to maximise the amount of AD possible in runes. Lethality runes are viable if you’re opting for an early Youmuu’s Ghostblade and Duskblade of Draktharr as your first two buys, which further boosts your burst damage on a squishy.
However, this makes your early game (pre first Lethality item) very weak. If you are not confident in your matchup against a squishy and want to play a safe, farming laning phase. Lethality runes are the way to go.
Versus Attack Damage Tops
9x AD Reds
9x Armor Yellows
9x Mr or Mr/lvl blues
3x AD Quints
Versus Ability Power Tops
3x AD Quints
9x AD Reds
9x HP Yellows
9x MR Blues
9x Lethality Reds
9x Armor Yellows
9x Mr Blues
9x Lethality Quints
There are three potential Keystone masteries for Jayce to take. Every one of them is viable and are dependant on the lane matchup and your playstyle.
Fervor of Battle is best against tanky Champions that you can stack up the bonus damage on while trading and teamfighting. (E.g. Maokai, Renekton, Jax)
Thunderlord’s Decree is only good if you’re taking ignite against Champions that are squishier and you will be able to 100 to 0. If you’re up against a squishy matchup but are not taking Ignite, go for Stormraider’s Surge instead. (E.g. Riven, Kennen, Kayle)
Stormraider’s Surge helps with chasing down Champions or with repositioning after trading against a squishy match up. Being able to reposition after a trade or in teamfights is invaluable on Jayce. Stormraider’s is recommended if you are not taking Teleport or against a Champion that will not allow you to pile up fervor stacks, or if you need the extra burst of movement speed to back off/ chase down opponents after a trade. Examples of such Champions include Gangplank, Rumble, and Riven.
- Fervor of Battle = Extended trades
- Thunderlord’s Decree = Short trades
- Stormraider’s Surge = Mobility boost
Fervor Of Battle
- Fury: 4% attack speed helps a lot with making your auto attacking more smooth which is valuable compared to the tiny 2% bonus damage from abilities you get from Sorcery.
- Fresh Blood: Bonus damage from your basic attack with a short 6-second cooldown is great as you will be auto attacking a lot during laning phase. Feast is not recommended as you are more likely to harass more than get harassed. Expose Weakness is bad as it doesn’t benefit your strong laning phase at all.
- Natural Talent: Bonus AD is more valuable compared to lifesteal as you are the one harassing in lane (as with Fresh Blood vs. Feast).
- Battle Trance: Battle Trance and Double Edged Sword are both really good. I prefer Battle Trance as you will still be able to do the same amount of damage while not taking any extra damage in return making it safer than Double Edged Sword.
- Battering Blows: Self-explanatory, Jayce mostly does Attack Damage.
- Savagery: Helps with last hitting, which is more valuable than the out of combat move speed.
- Assassin: Since Top is a solo lane the 2% extra damage will help with harassing and trading.
The biscuit is not needed as Jayce benefits more from dealing extra damage than extra sustain.
Extra buff duration is not needed as you are not a Jungler.
- Merciless: Extra damage is good on Jayce. Meditation is not needed as Jayce will be able to regain mana using Hammer Stance auto attacks (Lightning Field, W, passive).
- Dangerous Game: Being able to restore health and mana after a kill helps with surviving an extra turret shot or the damage from creeps after an all-in while having the mana to push in the wave in to reset it. Greenfather’s gift does 3% current health damage which will be reduced by magic resist and have a long 9-second cooldown is not that great in the early stages of the game compared to the ability to restore some health and mana after a kill to solidify the lane in your favour.
- Precision: Lethality is always more valuable than the bonus cooldown reduction you get from Intelligence. You are already going to buy more lethality, right?
- Recovery: Unyielding doesn’t help much as you are not going to buy any defensive items.
- Tough Skin: Helps with taking auto attack hits from the enemy. Explorer and Siegemaster do not benefit Jayce much, as the bonus movement speed only works in bushes and river and you won’t be under your own turret often.
- Veteran’s Scars: Having that bonus 50 HP is beneficial early. Also, Jayce does not have any shields or heals for him to benefit from Runic Armor.
- Insight: Having 15% cooldown reduction on Summoner Spells benefits Jayce and his mobility spells a lot. Being able to have Teleport and Flash up for a teamfight can make a huge difference in the outcome of the teamfight.
- E at lvl 2
- Two points into Q at lvl 3
- W at lvl 4
- Then max Q>W>E
- Adding Thundering Blow/ Acceleration Gate (E) at level 2 helps with disengaging with your gate and knockback if you happen to be ganked while increasing your burst damage output at 3 with 2 points in Shock Blast/ To the Skies (Q).
- Putting in 2 points into Q at level 3 helps a lot with your damage output and your mana cost.
- Being able to deal double the damage with To The Skies! with the same mana cost, and an additional 50 damage for just 5 more mana with Shock Blast, helps with your level 3 trades. In terms of damage output and your mana costs, this is a better trade when compared to adding Hyper Charge/ Lightning Field (W) at level 3.
- Add W at level 4 to have all your abilities up.
- Max out Q first, as it is your main damage source as Jayce. This skill enables you to do huge amounts of damage when poking, trading, and all-inning.
- Next, max out W as it helps with restoring mana, wave clearing with Lightning Field, and doing damage with Hyper Charge.
- Finally, max out E last. This skill is only for the added utility of the Gate to power up your Shock Blast, movement speed and the ability to knockback to disengage in hammer stance.
Stay tuned to SPOUT 360 for the second part of our in-depth Jayce guide as we tackle Items and Early/Mid/Late game phases.