Moskov, shooting to fame during the Dhamu Tournament, was already a battle master at his youth. He inherited the family’s occult spear fighting skills, and as the next leader of the clan Wildsand, he was loved and respected by many. Watching Wildsand clan growing stronger day by day, the khan of Thornwolf which is the hegemony on Hietala Grassland couldn’t sit back any longer. one day when the youngsters of Wildsand went out hunting, he slaughtered the entire clan with his own people. The whole land was scorched by blazing flames of war. Blood flowed like a stream, yet a slight warmth still remained on the bodies of died families and friends.
Faced with this cruel vision, Moskov could not persuade himself to accept it. But even worse, the khan dispatched a formidable cavalry trying to hunt down the Moskov’s hunting party which was the only survivors from the massacre. In a panic, some escaped and some wanted to surrender, and Moskov, for the very first time, lifted his spear and aimed at his own buddies. Suffering from this painful experience, Moskov became ruthless with a thought of revenge haunting him constantly. However, the khan was too strong to defeat. In order to obtain more power, Moskov chose to fall into the Abyss of Shadow and serve the Queen of Doom, becoming notorious as “The Spear of Quiescence” ever since.
Despite the negative changes made to the hero, Moskov has always been a reliable pick to fill the marksman role. Moskov benefits from attack speed the most and a huge portion of his damage comes solely from just auto attacking. It is a good hero to be used if one desires to rise up the ranks quickly.
Pros & Cons
- Exceptional good at kiting. With its passive, the player will be able to abuse its spells and re-position in fights correctly.
- Good at wave-clearing. Also with the piercing ability from its passive, clearing of creep waves are made more efficient.
- Crowd control. Moskov, unlike most marksman, possesses a deadly 1-2 second stun which keeps him safe and sometimes with that, able to turn the entire fight around.
- Early game liability. Moskov is extremely weak early game; he gets bullied by other marksman utilized by players of the same calibre of skill. Moskov’s skill set offers no trading potential during this phase of the game.
- Short auto-attack range. Moskov’s auto-attack range is significantly shorter than the other marksmen, making him susceptible to get kited in many scenarios.
Battle Spells & Emblems
-Typically used to farm quicker and make up for Moskov’s weak early game.
-A good choice of battle spell to stay alive against crowd controls in fights.
Spear of Quiescence: Passive
Description: Moskovs basic attack can penetrate the targets and deal damage to enemies behind them. If the basic attack hits enemies successfully, the cooldown of Abyss Walker and Spear of Death will reduce by 0.7S.
This skill’s penetrating ability is unique and is what makes Moskov so strong at teamfighting. By positioning and aligning the angle of his basic attacks, a seasoned Moskov player will be able to deal massive amounts of damage to the entire opponent’s team.
Mana Cost: 40
Description: Moskov uses the power of shadow to teleport to the specified position, enhancing attacks penetration ability and increasing 30% of attack speed, for 3s.
This skill is a shorter version of Flicker which helps Moskov move around the map, over terrains and most importantly re-position in fights. Having a decently quick attack speed at the mid-late game phase will drastically reduce the skill’s cooldown when in combat.
Spear of Death
Mana Cost: 70
Description: Moskov strikes at an enemy hero with full strength, dealing 140 pts of physical damage and knocking back the target. If the airborne target collides with another enemy hero, then both of them will receive 210 pts of physical damage and be stunned for 1s. If knocking into obstacles, the target will be stunned for 2s. The enemy that is hit by the skill cannot go into stealth for a short while.
Offensively, getting this skill off will render Moskov a good 1-2 seconds of free auto-attacking which will bring a world of pain to his opponents when his teammates are able to follow up on it. Using it defensively can not only save Moskov’s life when escaping a chase down, it can also be used to save fellow teammates.
Spear of Destruction (Ultimate)
Mana Cost: 130
Description: Moskov throws out the Spear of Destruction after powering up shortly, dealing 450 pts of physical damage to enemies along a straight line. For each enemy it hits, it will provide a buff of increasing 10 pts of attack power to Moskov, stacking up to 5 layers, lasts 5s.
This Ultimate ability travels the entire map and can be is used to assist fights although not being in it. Fights at other lanes can be turned around if Moskov players are able to land this skill onto the opponents, causing a great deal of damage.
Moskov benefits greatly from attack speed. Therefore, getting Scarlet Phantom after Swift Boots is the best choice as it offers the most attack speed. You should then buy Haas’s Claws for outrageous sustainability, followed by Berserker’s Fury as the 4th item. This is where Moskov starts to deal insane damage as Berserker’s Fury works way too well with Scarlet Phantom. Blade of Despair will be the 2nd last item as it gives additional attack speed and a whopping 130 attack damage.
The last item is situational; it can really be anything. Immortality is always good as it gives you a second life. Athena’s Shield is a good buy against farmed mages. You can buy the Malefic Roar if you feel safe in team fights from all the assassins and this physical penetration will help you get through opponent tank heroes quicker.
Finally, there is the Magic Blade. How do you choose between Athena’s Shield and Magic Blade? Both of them offer a shield and magic resistance; it’s just that the former is a defensive item and the latter is an offensive one. Magic Blade is a good bait for assassins as they believe they are able to pick you off. However, Athena’s Shield will keep you alive and have your opponents’ assassins to commit onto.
Playing As Moskov
- Early Game: Head to the middle lane and avoid all sorts of trades in lane. Safely farm both lane and jungle creeps and if the situation arises, help in skirmishes nearby the middle lane.
- Mid Game: Moskov is still not strong yet in this phase. If you had a nice lead early on, joining team fights will be a good decision. Otherwise, find an empty lane to farm and pray that your team is able to prevent situations where you’re outnumbered, and hopefully, steal a couple of turrets while split-farming.
- Late Game: Moskov is very strong in the later phase of the game. How strong, you may ask? He is able to take on the Lord alone and efficiently. Getting his stun off opponent heroes will usually mean death as the damage output is insane with all the attack speed that he has.
- Protip: You must learn to save Abyss Walker in teamfights. If used at the wrong time, you will render him vulnerable to all crowd controls and assassinations.
About The Author
ImpunitySoul is a Marksman player for Team Impunity, MSC-Singapore Champions.
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