Capcom vs. SNK 2’s roll cancelling. Street Fighter IV’s plinking. Now you can add in this Marvel vs. Capcom Infinite technique as the next game-changer in the legacy of 2D fighting games.
Mid-rank Marvel vs. Capcom 3 player Rambam posted this video on his YouTube channel about MvCi’s Super and Tag Flash input recognition, particularly when the game freezes when you pull off Super moves and tags. According to the video, Super and Tag Flashes don’t register any inputs/buffers; they must either be held during the flash or inputted COMPLETELY after the flash.
In other words, it’s extremely hard to counter someone’s Super if they’re too close, because (i) either your input gets eaten, or (ii) you have but a scant few frames to input a full super motion with button inputs. The flip side is that you can also mess up an opponent’s input with this technique.
Check the video below.
High-level players in the MvC scene in Asia said that at this point in time, it is “a must-know mechanic when playing this game, and why easy hyper combos should be allowed at tourneys.”