Update 25/8/17: Super Evil Megacorp has reassured players that mouse and keyboard controls will be disabled for competitive play. Read the full post here.
The world’s leading mobile esport, Vainglory, will soon be fully compatible with Samsung DeX devices in update 2.8. This update allows gamers to play Vainglory with a keyboard and mouse on Samsung Galaxy Note 8, Galaxy S8 and Galaxy S8+. The game will run in full screen on a monitor, with console-grade graphics.
The announcement comes just a few weeks before the 2017 SEA Summer Championship, in which four teams will compete for the right to enter the World Championships at the end of the year. With Vainglory opening up its user interface for the computer, it is not known if players at such tournaments can pick between the classic touch screen or keyboard and mouse controls.
Stutter Stepping With Mouse vs. Touchscreen
Analysis on the pros and cons of introducing traditional PC controls to a MOBA perfected for the touchscreen has already begun, with some drawing ties to the “PC vs. console” war in Overwatch. Some fear that Vainglory tournaments will become nothing more than a simplified version of League of Legends with this update.
We feel there might be an unfair advantage for experienced MOBA players who have perfected the use of mouse and keyboard on such games. Where Vainglory distinctly differentiates itself from other MOBAs lies in how players stutter and kite via the touchscreen rather than with a mouse.
With most MOBAs, including Vainglory, a player can do an auto attack and move before the attack animation finishes. The general idea is to attack and move immediately between attack animations. This allows a hero to get more attacks in a short amount of time. This tactic is often used to chase down fleeing enemy heroes who have low health, and to shave a few seconds off killing miners or the kraken. It’s useful in almost every phase of the game, really.
You can get a deeper understanding of stutter stepping in Vainglory with ShinKaigan’s tutorial:
On a touchscreen, players use two fingers to stutter step. A smaller screen requires greater precision, especially when targeting an enemy hero. While a mouse only allows you to target one place at a time, it does provide pinpoint precision, more so than your fingers.
For experienced MOBA gamers, stutter stepping with a mouse is not a problem at all. In fact, they may even stutter step much better than if they played on a touchscreen. Vainglory would then become much easier for them, with its simpler hero kits and a smaller map.
SEMC however has clarified that they do test gameplay using mouse and keyboard controls, and have found no advantage so far – though that is subject to change. And on the flip side, introducing PC controls would snag the attention of PC-centric gamers, potentially widening their player base. More players mean a shorter queue time, too!
So here’s our final take on this: as long as official tournaments bar keyboard and mouse controls, the essence of Vainglory – as the MOBA perfected for touch – will remain.
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